Dawson Learning
Make every minute count.
For over 34 years, I have been learning from people, places, and perspectives via experience-based learning while embracing a growth mindset. My favorite experiences are fun-related and dynamic.
Every minute in a classroom is an opportunity to create an edifying, rewarding experience for a student. Our time is limited, but their potential is not. Make the most out of every minute.
projects from 2013 ⎼ 2025
Contact
Hi! I’m Drew.
Email: Ddawson@brunswickschool.org
Socials: @ddaws01
Day one of my memory, I was a boy who invented games with his twin and older brother. Next, I started a club called “Project Support” at my high school to work with children with cognitive and development disabilities. I spent my summers as a camp counselor, boys camp village director, and sports director. During college, I worked for the YMCA, running school-age childcare programs. After college, I became the director of childcare and family services for several branches of the YMCA in Cleveland, Ohio. After moving to CT, I built robotics programs in seven area schools while teaching basketball, baseball, and golf, all the while tutoring students from second through 15th grade (yes, college) in the vast majority of subjects. For the past seven years, I have taught Earth Science and been an Academic Dean for middle school boys, where I run our student council, plan our massive Field Day, and tutor daily. Add in NAIS and GCLI trainings and certifications, along with being a featured presenter at NAIS 2024...I am a blend of my wide array of educational opportunities and unique experiences, and I am one lucky individual.
What to play?
Elevate your classroom experience every day
How to play
The Moon is a Spoon
game of creative creation
Number of players: 2 - 26
Ages: 5+
Materials needed: Ideal is a white board (the bigger the better), but a clean piece of paper works, too!
Instructions: Participants make one move at a time. When it is your turn, you simply have to start drawing within 10 seconds and “create” something new that is real. Subsequent moves create something new off of what is already on the page. This is NOT a game that requires artistic ability; rather, it encourages children to change their perspective to find a new solution. The time component is ideal for encouraging students to navigate situations that are pressurized (such as quizzes, in-class essays, standardized tests, etc).
2. Now it’s a piece of pizza!
3. Now it’s a trophy!
4. Change your perspective, because now it is a fish!
How to play
The
SGG
English + Storytelling!
Number of players: 2 - 26
Ages: 4+
Materials needed: One (or two) items per player; could be a pencil, scrap of paper, or anything! The item will start in their hand (if standing) or in front of them on their desk (if seated).
Instructions: The goal of this game is to tell a creative story, one move at a time. Participants will sit or stand in a standard shape, and one person and one word at a time, tell a story. The subsequent “speakers” must advance the story forward in a grammatically correct manner. The “items” are lifelines, which teachers can make for words like “and” or “because” (typical words that give an easy-out to a storytelling situation, and/or one for a “period” at the end of a sentence. Participants have two seconds to spit out their word, each turn! (You can expand the time limit for younger students, obviously). Take away or turn their lifeline when they use it for easy recognition of who still has one. Game is over when one person remains! See example below (this was real).
The - Saucy - Grandma - Is - Very - Fun - When - She - Jumps - Over - A - Cranky - Dog - Because - She - Doesn’t - Smell - Like - Cheese - (Period).
Drawfulness
The Monsters are in the details
How to play
Number of players: 2 - 30
Ages: 4+
Materials needed: One piece of clean paper and one writing utensil per person
Instructions: Every participant will be creating a “figure” (monster, person, etc) that will occupy the entire page, top to bottom. Starting from the top, the first participant will tell everyone else (including themselves) what to draw, such as “Their head is shaped like a football.” After everyone has drawn that on their own sheet, the second person is up! “They have three eyes, and each eye is shaped like an egg with a large pupil in the center.” This proceeds until you have made it, as a group, to their feet. The students can decide what they’re wearing, holding, etc. The goal is to encourage the students to be as detailed as possible with each instruction, because as writers, we NEED detail. No one should look at anyone else’s drawing until the grand reveal at the end!
Football-Dog
is it a dog? is it a football? Help!
How to play
Number of players: 2 - 8 (or a full class, if you make teams)
Ages: 4+
Materials needed: A white board or one piece of clean paper and one writing utensil per person
Instructions: This game is played either heads-up between two students or every student “with” the teacher. Every participant will begin the game by writing down, on a scrap of paper not to be seen by anyone else, one CONCRETE noun (something you can see or touch, like a football or a dog). Once everyone has their nouns hidden away, it is their job, one instruction at a time, to get the other student (or teacher) to draw their noun. The catch, however, is that you have to use descriptive words instead of literal details (example: If my noun is “clown”, I can’t say “Draw a clown nose,” I would have to say “Draw a circle”). What the students learn, quickly, is that we are rarely as detailed as we should be (when describing/writing). The previous instruction SHOULD be “Draw a circle, roughly the size of a quarter, in the center of the page.” After five rounds are up, each contestant (or teacher) must provide an honest guess as to what the noun is. If not successful, guesses are made after each subsequent instruction.
A + B = C
yes, math can be fun!
How to play
Number of players: 1 - 30
Ages: 4+
Materials needed: One piece of clean paper and one writing utensil per person
Instructions: Every letter of the alphabet corresponds to a number, and math challenges can be created on the fly by simply saying a few letter aloud or writing them on the board. To push the competitive factor if you so desire, have them block their page off into six numbered sections and put a time limit on each problem. This can work with any math operation and is helps facilitate a relationship with numbers in the mind of a student.
1. A + B = C 2. H - C = E
1 + 2 = 3
8 - 3 = 5
Wick Roll
Projected roleplay board game
Wick Roll is a game that combines the game of Life, Choose Your Own Adventure, and Dungeons and Dragons (you read that right) that takes students through challenging moments in their daily schedule on the way to the coveted Positive Quick Note!
Finish That!
Pop culture, pop smarts
How to play
Number of players: 1 - 30
Ages: 7+
Materials needed: One piece of clean paper and one writing utensil per person, or one pre-printed “Finish That” sheet
Instructions: Students need to demonstrate their knowledge of fun categorical topics, such as famous lyrics, quotes, or jingles! Quick and easy, fun and breezy.
Color Hunt
there’s much to discover when your eyes are up!
How to play
Number of players: 1 - 30
Ages: 3+
Materials needed: One piece of clean paper, one writing utensil per person, and one color swab
Instructions: In today’s world, especially for our students who own mobile phones, our eyes are “down” more than ever before, and we naturally become blind to the world around us. In Color Hunt, the students will get a very specific color square and be tasked with going on a twofold scavenger hunt. First, they have to find as many items as they can that resemble their color, written on a standard list. Second, they have to find the most unique item they can that matches their color. The idea of the game is to get students to notice the world around them, and it can be played inside or (even better) out.
King-Pong
science and sports
How to play
Number of players: 2 - 30
Ages: 3+
Materials needed: One ping-pong ball and a flat, elevated surface (the longer, the better)
Instructions: The coolest thing about science is that it literally exists within everything. How does a football keep its spiral? Gyroscopic torque, of course! In this game, the students will stand at either end of a table. The first student will bounce the ball just once before it travels over the edge across from them. The second student needs to bounce exactly twice, third three times, etc. The boy who survives the round remains at their end of the table while the next challenger steps up. The lesson here, of course, is that something happens to the energy of the ball with each bounce. Newton’s Laws abound, and the concept of gravity, transfer of energy, inertia, and more are just waiting to be discussed. Science is everywhere, and the more we understand it, the more successful we will be!
Count to Infinity
Pressure Plus Time
How to play
Number of players: 1 - 30
Ages: 3+
Materials needed: A stopwatch, and preferably one that can be projected (for everyone but the participant to see)
Instructions: Tell the students that it is their job/challenge to stop a stopwatch at exactly ten seconds flat, or at least within 0.1 seconds away from 10 seconds. The game is quick and easy, but what the majority will come to learn is that time “speeds up” when pressure situations take place. Time management is important in nearly every facet of life, and for students, it can come into play when taking an assessment, budgeting time for assignments, or playing sports and competing. Even with the knowledge that their classmates are stopping the stopwatch too quickly, it is a challenge for students to relax and take time as it comes.
1, 2, 3, 4, 5, 6, 7, 8, 9....stop!
Broken-Bone Story Time
share and learn about yourself and your friends!
How to play
Number of players: 1 - 30
Ages: 3+
Materials needed: Two scraps of paper (different colors, ideally)
Instructions: The teacher will introduce a topic, such as: “Who has ever broken a bone?” Each student will have two papers in front of them, one that reads “Me!”, and the other that reads “Me, and I have a story to tell about it.” Raising neither sheet is how to answer “Not me.” Once the topic has been opened, students can take turns sharing what they are comfortable to. Topics can run the gamut, and include “Who has ever traveled somewhere really far away?”, “Who has ever done something they are really proud of?”, “Who has a skill that they think is really unique?”, etc.